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	<title>Freshmaking!</title>
	<link>http://www.transcendentaxis.com/dthompson/blog</link>
	<description>Delving into the Development of a Developing Developer - C++, Actionscript, C#, Lisp, Objective Caml, and whatever else</description>
	<lastBuildDate>Mon, 11 Aug 2008 04:00:55 +0000</lastBuildDate>
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		<title>Partial Application in Actionscript 3.0</title>
		<description><![CDATA[UNFINISHED, but I&#8217;ll just post it for now, cause who knows when I&#8217;ll get around to this again!
One thing I don&#8217;t like doing is labeling things as &#8220;advanced&#8221;.  I remember back in the day when I was just-barely-a-teenager and I was figuring out C.  I read through a book or two and got [...]]]></description>
		<link>http://www.transcendentaxis.com/dthompson/blog/archives/20</link>
			</item>
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		<title>Closures in Actionscript 3.0</title>
		<description><![CDATA[For right now, this is a direct copy of a forum post (with a hard character limit on posts).  I might come back and spiff it up some, but then again maybe not.  I DO WHAT I WANT!
It&#8217;s on closures, and it&#8217;s stuff you need to know before looking at the stuff on [...]]]></description>
		<link>http://www.transcendentaxis.com/dthompson/blog/archives/19</link>
			</item>
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		<title>Implicit Conversion and Performance in Actionscript 3.0</title>
		<description><![CDATA[I remember when I started messing with this Flash/AS3 business a while ago, I read about these &#8220;new&#8221; uint and int types that would supposedly perform better than the &#8220;Number&#8221; type.  THEN I read a bunch of articles by &#8220;reputable&#8221; people posting about how the performance gains didn&#8217;t exist, and which gave seemingly random [...]]]></description>
		<link>http://www.transcendentaxis.com/dthompson/blog/archives/10</link>
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		<title>Base 2 Fraction Fiasco</title>
		<description><![CDATA[This stuff is fairly basic, and exists as a base for future posts mostly.
If you&#8217;re an old, early-twenties fogey such as myself, you can remember back to a time when it cost a few grand to buy a computer which, instead of using a hard disk drive, took floppy disks the size of your head. [...]]]></description>
		<link>http://www.transcendentaxis.com/dthompson/blog/archives/17</link>
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		<title>Fast Fourier Transform Overview and Really Rough Beat Detection</title>
		<description><![CDATA[So with all of this Guitar Hero and Rock Band garbage going around lately, every kid out there wants to make a rhythm based Flash game.  It turns out that there have been some fairly complex attempts at this, and it also turns out that I didn&#8217;t know that until AFTER I started looking [...]]]></description>
		<link>http://www.transcendentaxis.com/dthompson/blog/archives/14</link>
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		<title>Iterator Invalidation</title>
		<description><![CDATA[These days there&#8217;s this well-seated OOP craze in the CS world.  OOP is far from new, but in the relatively recent past (10-20 years?) it has gone from &#8220;Oh, that&#8221; to rock stardom.  Everyone loves to &#8220;abstract away from implementation details&#8221;.  The idea sounds great on paper, but sometimes it&#8217;ll bite ya [...]]]></description>
		<link>http://www.transcendentaxis.com/dthompson/blog/archives/13</link>
			</item>
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		<title>Function Overloading and Default Parameters</title>
		<description><![CDATA[One post I responded to on a forum was regarding overloaded functions and default parameters&#8211;was there any performance difference?  I was pretty sure there wasn&#8217;t, but I put some time into figuring it out and illustrating the concepts, so I figured I might as well post it here.  Most of THIS post is [...]]]></description>
		<link>http://www.transcendentaxis.com/dthompson/blog/archives/12</link>
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		<title>Pointer Decay in C++</title>
		<description><![CDATA[&#8220;Arrays are really just pointers&#8221;.
This is one of the biggest &#8220;gotchas&#8221; out there.  It&#8217;s one that, at the end of the day, really isn&#8217;t even that big of a deal.  You could live happily for the rest of your life convinced that arrays and pointers are the exact same thing (though I wouldn&#8217;t [...]]]></description>
		<link>http://www.transcendentaxis.com/dthompson/blog/archives/9</link>
			</item>
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		<title>Starting up</title>
		<description><![CDATA[Heya!
Thank you one-click Dreamhost install.  If you wanna know a little bit more about why this site is taking up space on the internet, check out the About page.
For the time being, I&#8217;m just going to copy and paste some replies I&#8217;ve made on some forums.  Needless to say they&#8217;ll be a rough [...]]]></description>
		<link>http://www.transcendentaxis.com/dthompson/blog/archives/8</link>
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